Command

  • Behavioral
  • Gang of Four
About 3 min

Also known as

Action, Transaction

Intent

Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.

Explanation

Real-world example

There is a wizard casting spells on a goblin. The spells are executed on the goblin one by one. The first spell shrinks the goblin and the second makes him invisible. Then the wizard reverses the spells one by one. Each spell here is a command object that can be undone.

In plain words

Storing requests as command objects allows performing an action or undoing it at a later time.

Wikipedia says

In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time.

Programmatic Example

Here's the sample code with wizard and goblin. Let's start from the Wizard class.

@Slf4j
public class Wizard {

  private final Deque<Command> undoStack = new LinkedList<>();
  private final Deque<Command> redoStack = new LinkedList<>();

  public Wizard() {}

  public void castSpell(Runnable runnable) {
    runnable.run();
    undoStack.offerLast(runnable);
  }

  public void undoLastSpell() {
    if (!undoStack.isEmpty()) {
      var previousSpell = undoStack.pollLast();
      redoStack.offerLast(previousSpell);
      previousSpell.run();
    }
  }

  public void redoLastSpell() {
    if (!redoStack.isEmpty()) {
      var previousSpell = redoStack.pollLast();
      undoStack.offerLast(previousSpell);
      previousSpell.run();
    }
  }

  @Override
  public String toString() {
    return "Wizard";
  }
}

Next, we have the goblin who's the target of the spells.

@Slf4j
public abstract class Target {

  private Size size;

  private Visibility visibility;

  public Size getSize() {
    return size;
  }

  public void setSize(Size size) {
    this.size = size;
  }

  public Visibility getVisibility() {
    return visibility;
  }

  public void setVisibility(Visibility visibility) {
    this.visibility = visibility;
  }

  @Override
  public abstract String toString();

  public void printStatus() {
    LOGGER.info("{}, [size={}] [visibility={}]", this, getSize(), getVisibility());
  }
}

public class Goblin extends Target {

  public Goblin() {
    setSize(Size.NORMAL);
    setVisibility(Visibility.VISIBLE);
  }

  @Override
  public String toString() {
    return "Goblin";
  }

  public void changeSize() {
    var oldSize = getSize() == Size.NORMAL ? Size.SMALL : Size.NORMAL;
    setSize(oldSize);
  }

  public void changeVisibility() {
    var visible = getVisibility() == Visibility.INVISIBLE
          ? Visibility.VISIBLE : Visibility.INVISIBLE;
    setVisibility(visible);
  }
}

Finally, we have the wizard in the main function casting spells.

public static void main(String[] args) {
  var wizard = new Wizard();
  var goblin = new Goblin();

  // casts shrink/unshrink spell
  wizard.castSpell(goblin::changeSize);

  // casts visible/invisible spell
  wizard.castSpell(goblin::changeVisibility);

  // undo and redo casts
   wizard.undoLastSpell();
   wizard.redoLastSpell();

Here's the whole example in action.

var wizard = new Wizard();
var goblin = new Goblin();

goblin.printStatus();
wizard.castSpell(goblin::changeSize);
goblin.printStatus();

wizard.castSpell(goblin::changeVisibility);
goblin.printStatus();

wizard.undoLastSpell();
goblin.printStatus();

wizard.undoLastSpell();
goblin.printStatus();

wizard.redoLastSpell();
goblin.printStatus();

wizard.redoLastSpell();
goblin.printStatus();

Here's the program output:

Goblin, [size=normal] [visibility=visible]
Goblin, [size=small] [visibility=visible]
Goblin, [size=small] [visibility=invisible]
Goblin, [size=small] [visibility=visible]
Goblin, [size=normal] [visibility=visible]
Goblin, [size=small] [visibility=visible]
Goblin, [size=small] [visibility=invisible]

Class diagram

alt text
Command

Applicability

Use the Command pattern when you want to:

Known uses

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